﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Himall.Entity
{
    public enum BonusType
    {
        [Description("活动红包")]
        Activity = 1,

        [Description("关注红包")]
        Attention = 2,

        [Description("奖品红包")]
        Prize = 3
    }

    public enum BonusStyle
    {
        [Description("模板1")]
        TempletOne = 1,

        [Description("模板2")]
        TempletTwo = 2,
    }

    public enum BonusPriceType
    {
        [Description("固定")]
        Fixed = 1,

        [Description("随机")]
        Random = 2,
    }
}
